python小游戏开发
< 返回列表时间: 2020-03-08来源:OSCHINA
1 猜单词游戏 游戏介绍: 猜单词游戏就是计筧机随机产生一个单词,打乱字母顺序,供玩家去猜测。此游戏采用控制字符界面,游戏中,可使用序列中的元组存储所有待猜测的单词。因为猜单词游戏需要随机产生某个待猜测单词以及随机数字,所以引入random模块随机数函数。其中,random.choice()可以从序列中随机选取元素。
运行代码 from tkinter import * import random n=52 def gen_pocker(n): x=100 while(x>0): x=x-1 p1=random.randint(0,n-1) p2=random.randint(0,n-1) t=pocker[p1] pocker[p1]=pocker[p2] pocker[p2]=t return pocker pocker=[i for i in range(n)] pocker=gen_pocker(n) print(pocker) (player1,player2,player3,player4)=([],[],[],[]) (p1,p2,p3,p4)=([],[],[],[]) root=Tk() # 创建一个Canvas,设置其背景色为白色 cv=Canvas(root,bg='white',width=700,height=600) imgs=[] for i in range(1,5): for j in range(1,14): imgs.insert((i-1)*13+(j-1),PhotoImage(file='images\\'+str(i)+'-'+str(j)+'.gif')) for x in range(13): #13轮 m=x*4 p1.append(pocker[m]) p2.append(pocker[m+1]) p3.append(pocker[m+2]) p4.append(pocker[m+3]) p1.sort() p2.sort() p3.sort() p4.sort() for x in range(0,13): img=imgs[p1[x]] player1.append(cv.create_image((200+20*x,80),image=img)) img = imgs[p2[x]] player1.append(cv.create_image((100,150+20*x), image=img)) img = imgs[p3[x]] player1.append(cv.create_image((200 + 20 * x, 500), image=img)) img = imgs[p4[x]] player1.append(cv.create_image((560,150+20*x), image=img)) print("player1:",player1) print("player2:",player2) print("player3:",player3) print("player4:",player4) cv.pack() root.mainloop()
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2 发牌游戏 游戏介绍: 四名牌手打牌,电脑随机將52张牌(不合大、小王)发给四名牌手,并在屏幕上显示每位牌手的牌。
运行代码 # Card Moudule # Basic classes for a game with playing cards class Card(): """ A Playing card""" RANKS = ["A","2","3","4","5","6","7","8","9","10","J","Q","K"] SUITS = ["梅","方","红","黑"] def __init__(self,rank,suit,face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.suit + self.rank else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up def pic_order(self): if self.rank == "A": FaceNum = 1 elif self.rank == "J": FaceNum = 11 elif self.rank == "Q": FaceNum = 12 elif self.rank == "K": FaceNum = 13 else: FaceNum = int(self.rank) if self.suit == "梅": Suit = 1 elif self.suit == "方": Suit = 2 elif self.suit == "红": Suit = 3 else: Suit = 4 return (Suit - 1) * 13 + FaceNum class Hand(): """A hand of plating card""" def __init__(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "无牌" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self,card,other_hand): self.cards.remove(card) other_hand.add(card) class Poke(Hand): """A deck of playing cards""" def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank,suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 13): for rounds in range(per_hand): for hand in hands: top_card = self.cards[0] self.cards.remove(top_card) hand.add(top_card) if __name__ == "__main__": print("This is a module with classes for playing cards.") players = [Hand(),Hand(),Hand(),Hand()] poke1 = Poke() poke1.populate() poke1.shuffle() poke1.deal(players,13) n=1 for hand in players: print("牌手",n,end=":") print(hand) n=n+1 input("\nPress the enter key to exit.")
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3 猜数字游戏 游戏介绍:  在游戏中,程序随机生成1024以内的数字,再让玩家去猜,如果猜的数字过大过小都会进行提示,程序还会统计玩家猜的次数。使用Tkinter开发猜数字游戏 。
运行代码 import tkinter as tk import sys import random import re number=random.randint(0,1024) running=True num=0 nmaxn=1024 nmin=0 def eBtnClose(event): root.destroy() def eBtnGuess(event): global nmaxn global nmin global num global running if running: val_a=int(entry_a.get()) if val_a==number: labelqval("恭喜答对了!") num+=1 running=False numGuess() elif val_a<number: if val_a>nmin: nmin=val_a num+=1 label_tip_min.config(label_tip_min,text=nmin) labelqval("小了哦") else: if val_a <nmaxn: nmaxn = val_a num += 1 label_tip_max.config(label_tip_max, text=nmaxn) labelqval("大了哦") else: labelqval("你已经答对了") def numGuess(): if num==1: labelqval("你已经答对了!") elif num<10: labelqval("==十次以内就答对了牛。。。尝试次数:"+str(num)) elif num<50: labelqval("还行哦尝试次数:"+str(num)) else: labelqval("好吧。。。你都超过50次了。。。尝试次数:"+str(num)) def labelqval(vText): label_val_q.config(label_val_q,text=vText) root=tk.Tk(className="猜数字游戏") root.geometry("400x90+200+200") line_a_tip=tk.Frame(root) label_tip_max=tk.Label(line_a_tip,text=nmaxn) label_tip_min=tk.Label(line_a_tip,text=nmin) label_tip_max.pack(side="top",fill="x") label_tip_min.pack(side="bottom",fill="y") line_a_tip.pack(side="left",fill="y") line_question=tk.Frame(root) label_val_q=tk.Label(line_question,width="80") label_val_q.pack(side="left") line_question.pack(side="top",fill="x") line_input=tk.Frame(root) entry_a=tk.Entry(line_input,width="40") btnguess=tk.Button(line_input,text="猜") entry_a.pack(side="left") entry_a.bind('<Return>',eBtnGuess) btnguess.bind('<Button-1>',eBtnGuess) btnguess.pack(side="left") line_input.pack(side="top",fill="x") line_btn=tk.Frame(root) btnClose=tk.Button(line_btn,text="关闭") btnClose.bind('<Button-1>',eBtnClose) btnClose.pack(side="left") line_btn.pack(side="top") labelqval("请输入0-1024之间任意整数:") entry_a.focus_set() print(number) root.mainloop()
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4 图形版发牌游戏 游戏介绍:  随机将52张牌(不含大王和小王)发给四位牌手,在屏幕上显示每位牌手的牌,程序的运行效果如图5-1所示。接下来,我们以使用Canvas绘制Tkinter模块图形为例,介绍建立简单GUI(图形用户界面)游戏界面的方法。
运行代码 from tkinter import * import random n=52 def gen_pocker(n): x=100 while(x>0): x=x-1 p1=random.randint(0,n-1) p2=random.randint(0,n-1) t=pocker[p1] pocker[p1]=pocker[p2] pocker[p2]=t return pocker pocker=[i for i in range(n)] pocker=gen_pocker(n) print(pocker) (player1,player2,player3,player4)=([],[],[],[]) (p1,p2,p3,p4)=([],[],[],[]) root=Tk() # 创建一个Canvas,设置其背景色为白色 cv=Canvas(root,bg='white',width=700,height=600) imgs=[] for i in range(1,5): for j in range(1,14): imgs.insert((i-1)*13+(j-1),PhotoImage(file='images\\'+str(i)+'-'+str(j)+'.gif')) for x in range(13): #13轮 m=x*4 p1.append(pocker[m]) p2.append(pocker[m+1]) p3.append(pocker[m+2]) p4.append(pocker[m+3]) p1.sort() p2.sort() p3.sort() p4.sort() for x in range(0,13): img=imgs[p1[x]] player1.append(cv.create_image((200+20*x,80),image=img)) img = imgs[p2[x]] player1.append(cv.create_image((100,150+20*x), image=img)) img = imgs[p3[x]] player1.append(cv.create_image((200 + 20 * x, 500), image=img)) img = imgs[p4[x]] player1.append(cv.create_image((560,150+20*x), image=img)) print("player1:",player1) print("player2:",player2) print("player3:",player3) print("player4:",player4) cv.pack() root.mainloop()
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5 人物拼图游戏 游戏介绍:  拼图游戏将一幅图片分割咸若干拼块并将它们随机打乱顺序,当将所有拼块都放回原位置时,就完成了拼图(游戏结束)。本人物拼图游戏为3行3列,拼块以随机顺序排列,玩家用鼠标单击空白块四周的交换它们位置,直到所有拼块都回到原位置。拼图游戏运行界面 。
运行代码 from tkinter import * from tkinter.messagebox import * import random root=Tk('拼图游戏') root.title("拼图") # 载入外部图像 Pics=[] for i in range(9): filename='woman\\woman_'+str(i+1)+'.png' Pics.append(PhotoImage(file=filename)) # 定义常量 # 画布的尺寸 WIDTH=530 HEIGHT=705 # 图像块的边长 IMAGE_WIDTH=WIDTH//3 IMAGE_HEIGHT=HEIGHT//3 # 棋盘行列数 ROWS=3 COLS=3 # 移动步数 steps=0 # 保存所有图像块的列表 board=[[0,1,2], [3,4,5], [6,7,8]] # 图像块类 class Square: def __init__(self,orderID): self.orderID=orderID def draw(self,canvas,board_pos): img=Pics[self.orderID] canvas.create_image(board_pos,image=img) # 初始化拼图板 def init_board(): # 打乱图像块坐标 L=list(range(8)) L.append(None) random.shuffle(L) # 填充拼图板 for i in range(ROWS): for j in range(COLS): idx=i*ROWS+j orderID=L[idx] if orderID is None: board[i][j]=None else: board[i][j]=Square(orderID) # 重置游戏 def play_game(): global steps steps=0 init_board() # 绘制游戏界面各元素 def drawBoard(canvas): # 画黑框 canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='green') # 画图像块 # 代码写在这里 for i in range(ROWS): for j in range(COLS): if board[i][j] is not None: board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5))) def mouseclick(pos): global steps # 将点击位置换算成拼图板上的坐标 r=int(pos.y//IMAGE_HEIGHT) c=int(pos.x//IMAGE_WIDTH) print(r,c) if r<3 and c<3: if board[r][c] is None: return else: current_square=board[r][c] if r-1>=0 and board[r-1][c] is None: board[r][c]=None board[r-1][c]=current_square steps+=1 elif c+1<=2 and board[r][c+1] is None: board[r][c] = None board[r][c+1] = current_square steps += 1 elif r+1<=2 and board[r+1][c] is None: board[r][c] = None board[r+1][c] = current_square steps += 1 elif c-1>=0 and board[r][c-1] is None: board[r][c] = None board[r][c-1] = current_square steps += 1 #print(board) label1["text"]=str(steps) cv.delete('all') drawBoard(cv) if win(): showinfo(title="恭喜",message="你成功了!") def win(): for i in range(ROWS): for j in range(COLS): if board[i][j] is not None and board[i][j].orderID!=i*ROWS+j: return False return True def callBack2(): print("重新开始") play_game() cv.delete('all') drawBoard(cv) # 设置窗口 cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT) b1=Button(root,text="重新开始",command=callBack2,width=20) label1=Label(root,text="0",fg="red",width=20) label1.pack() cv.bind("<Button-1>",mouseclick) cv.pack() b1.pack() play_game() drawBoard(cv) root.mainloop()
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